![]() I think the “nature” traits are just assumed, unless stated otherwise, since skeletons, mummies, and wights (who obviously don’t need to breath or eat) stat blocks also lack the “undying nature” trait. Ive heard the arguments for and against these spells, with nothing new being said for awhile. Perhaps you’re thinking of a different trait’s DC? Ive seen Conjure (Animals, Woodland Beings, etc.) spells really damage game balance, particularly when the player takes large numbers of low Challenge creatures. "Elemental Nature: An elemental doesn’t require air, food, drink, or sleep." I know it can hold its breath for 54 Rounds (5 Minutes 24 Seconds), but it needs Water Breathing, because it is made of the stuff.Īdditionally I should point out that ALL of the Elementals are missing the following Ability from the Monster Manual: More importantly, DC 14 is inconsistent with its Stats, as its Strength Save DC is 15 (8 +3 +4)Īdditionally, I agree that the thing that is made out of LIVING WATER shouldn't be at risk of Drowning. The word "check" is missing from the entry.Ī creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.Ī DC 14 Strength WHAT? (it should be noted that this Error is in the Basic Rules, but NOT the Monster Manual) "A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength *check* and succeeding." Last sentence of "Whelm" feature should read: You cant do so again until you finish a long rest. You can cast slow once using a warlock spell slot. Source: Players Handbook Prerequisite: 5th level. Phandelver and Below: The Shattered ObeliskĮntry is still missing the corrections from official WotC Monster Manual errata. You can cast conjure elemental once using a warlock spell slot. Conjure Elemental Concentration Conjuration. ![]() A comprehensive list of all official Conjuration spells for Fifth Edition. Mordenkainen Presents: Monsters of the Multiverse Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells.
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